PixelPhoto PHP Social Network Script, you can get it from Here
Download Visual Studio 2022 from this link. It’s important to always work with the most up-to-date versions of code, Visual Studio, and any other products you use. For developing multi-platform app UIs, consider using .NET MAUI (Multi-platform App UI), a framework that allows you to create native mobile and desktop apps from a single codebase. Ensure your development environment is set up with Visual Studio 2022 or later, including the Mobile development with .NET workload for access to .NET MAUI templates. Note that only the community version is available for this purpose.
1. Unzip the PixelPhoto archive and extract its contents into a new folder.
2. Open the folder containing the extracted files and rename the folder to avoid issues in Visual Studio due to excessively long names.
3. Locate the solution file named `PixelPhoto.sln` within the main folder, and double-click on it to open the project in Visual Studio. Wait for all components to load completely.
4. From within Visual Studio, navigate to the Tools menu, select Android, then SDK Manager. In the SDK Manager, select and install SDK Platform 14.0 and version 5.0, along with any other required SDKs for your project.
Always install latest available Android SDK’s. We keep on updating our app to support latest versions of Andriod SDK’s
1. Go to the Visual Studio menu bar, select Build > Rebuild Solution, click on it, and wait until the project build completes.
2. Execute a ‘Clean and Rebuild’ operation for the project.
3. If errors persist, delete the ‘bin’ and ‘obj’ folders, close Visual Studio, then reopen it. Wait a while to let the program process before doing another ‘Clean and Rebuild’.
4. If the issue remains, uninstall the current software version. Download the latest version, extract it to your desktop, rename the folder, and open the project. Allow some time for the packages to restore before attempting a rebuild.
Note: Sometimes, you may encounter errors that aren’t caused by issues in the code but are instead due to the setup of the Visual Studio environment. The only solution to these errors is to follow the steps mentioned above.
Note
If you have an error when making a build “NDK compiler exited with an error exit code 0” you should update to the latest version of NDK on your PC.
PixelPhoto Provides a Triple DES algorithm encryption system + AES 256-Bit Encryption in your mobile application to save your own information and your own server-side keys from hackers and crackers, once you are a real buyer you will not fear any cracking or unpacking APK actions by eligible black hat people, which may lead to leaking your sensitive server side data to the public.
Obtain the key and add it to your `AppSettings.cs` class.
Find the demo package name inside your ‘AndroidManifest.xml’ by searching for the term “package” followed by the symbol; our demo package name will appear right after. Replace this name with your package name in all instances.
Note that the demo package name is currently used in 7 different places. This number may increase or decrease in future versions, so ensure all occurrences are updated.
You must also replace the package name in the `PixelPhoto.csproj` file.
For more detailed guidance, refer to the provided screenshots.
If the application crashes on launch, it indicates that the above-mentioned steps were not executed correctly. Therefore, you need to perform them once again. P.S. Always use the latest code from Envato with a new key.
Deep Links To App Content
When a clicked link or programmatic request invokes a web URI intent, the Android system tries each of the following actions, in sequential order, until the request succeeds:
Open the user’s preferred app that can handle the URI, if one is designated.
Open the only available app that can handle the URI.
Allow the user to select an app from a dialog.
You should add your website without HTTP or HTTPS in the analytic.xml file
After creating a new version of your app, you have to add a link from the Google console to support it.
From your main solution right click on the PixelPhoto > Android Manifest tab Change the names as you like and the versions also depend on your google play the last version if you have one.
Go to AppSettings.cs class and change the Application Name below to your own name
Colors and Theme
To customize and change the main color of the application follow the steps below.
Go to AppSettings.cs class and change the colors below to your own colors.
Go to the Values folder open the Colors.xml file and you will see all the XML file which is responsible for the main color and the theme of the main application.
Go to the Values folder open the Styles.xml file and you can control your theme colors and status bar and text colors and dividers and etc.
Set Theme Full-Screen App:
Package Name
From your main solution right click on the PixelPhoto > the application package name from the AndroidManifest.xml file to your own package name, also depend on your google play the last version if you have one.
Language and Translate
App made it for you easy to translate your own words in your app and change the labels as you want, our android app support 200 languages to be added, so let’s start.
English strings(default locale), /values/strings.xml:
By default, the folder Values > String.xml contains all the English words in the app.
Generally, android considers English as a default language and it loads the string resources from /res/values/strings.xml. In case, if we want to add support for other languages, we need to create a values folder by appending the Hyphen and ISO language code.
For example, if we want to add support for Japanese, then we need to create a values folder named values-ja under the res folder and add a strings.xml file in it with all the strings that need to translate into Japanese Language.
The value-ar or value-ru has a String.xml file that contains the same labels but is translated to Turkish or Russian or Arabic and etc.
If you want to add your own new language, Create a new value-** folder under the Resources folder then copy the main English string file string.xml and paste it inside the new value-** folder then you can translate your strings as you like
The folder name of Android string files is formatted as the following:
without region variant: values-[locale]
with region variant: values-[locale]-r[region]
For example: values-en, values-en-rGB, values-el-rGR.
EX: In your case where you want to add greek let’s say, you will just need to create a folder values-el for the Greek translation, and values-el-rGR for the country-specific Greek translation if you like to extend the lang more.
For example, suppose you have a string called “R.string.title” and the locale is ‘el-GR’, Android will look for a value of “R.string.title” by searching the files in the following order:
res/values-el-rGR/strings.xml
res/values-el/strings.xml
res/values/strings.xml
Once we create the required files and change the device language through Settings > Language & Input > Select Language (Japanese), Android OS will check for the appropriate language resources available in the app.
In case, if the app supports a selected language, then android will look for the string resources in the values-(ISO language code) folder of the project. For example, if the selected language is Japanese, then it will load the string values from a values-ja/strings.xml file.
If any string value missing from the supported language (strings.xml) file, then android will load the missing strings from the default strings.xml file i.e. values/strings.xml.
Force your App to use a default language?
From your AppSettings.cs class, you can set your own default language which the app will open the first time. Also, you can force the RTL system by the variable FlowDirectionRightToLeft to True.
You can find what is name ISO Language Code from here
Notes
If the text is marked ‘ Please replace with the symbol ' and add at the beginning and end of the sentence Example: Let‘s get started! >> “Let's get started!“
If the text is marked & Please replace it with the symbol & Example: Movies & Animation >> Movies & Animation
Note
From your AppSettings.cs class, you can set the user language on the site as language on your phone by the variable SetLangUser to True.
Logos and Icons and SplashScreen
In your main solution, you will find 4 main folders with the following names
drawable: for all android screen sizes by default
drawable-hdpi: for small devices screen
drawable-xhdpi: for normal devices screen
drawable-xxhdpi: for High HD screens such as Samsung s20 and s21
Replace the icons and images you want and add them with the same name and type with an extension to an image and do not change the names of your images.
In the folders drawable for logo and Push Notification Icon, and in the folders mipmap for icon app.
For the accuracy of the icon and logo, please use this website https://appicon.co
Change SplashScreen
You have two types to display the splash screen either a static image or a color with an icon/logo using an XML file.
XML File: In this default option
You can select a background color from the file ic_launcher_background.xml
You can select the source image icon or logo in the drawable > splash.xml file.
Static Image: Go to each drawable folder and replace splashscreen.webp file with your own splash screen. The format must be the same. And then go to each values > style.xml splash to splashscreen.
On API 31+ (Android 12+) and up the SplashScreen is static, just you can change the color and icon values-v31 > style.xml.
Note
When you change the type to display splash in the theme on style.xml you should change in all files style.xml on all folders values.
NOTE: Why does my app still show the Default launcher logo and icon on my phone after I changed them and rebuilt the app?
Make sure you've correctly replaced the app icons in all necessary `res/drawable` and `res/mipmap` folders for various screen densities. Clear your device's cache and data for the app, rebuild and reinstall the app. If issues continue, double-check your changes or seek further help.
res/drawable/logo.webp
res/drawable/ic_stat_onesignal_default.png
res/drawable/splashscreen.webp
res/drawable/icon_11.png
res/mipmap/icon.png
res/mipmap/icon_round.png
Also, ensure you replace these icons in the various density-specific folders:
Drawable folders: drawable-hdpi, drawable-xhdpi, drawable-xxhdpi, drawable-xxxhdpi
Mipmap folders: mipmap-hdpi, mipmap-mdpi, mipmap-xhdpi, mipmap-xxhdpi, mipmap-xxxhdpi
Font Style
To customize and change the main font of the application follow the steps below.
if you want to add a custom font you can add a new font “.ttf” to the font folder and change the name on the pixel.xml
Go to the font folder open the pixel.xml file and you will see all the XML file which is responsible for the main font of the main application.
OneSignal is a high-volume and reliable push notification service for websites and mobile applications. They support all major native and mobile platforms by providing dedicated SDKs for each platform, a Restful server API, and an online dashboard for marketers to design and send push notifications.
After creating a Google AdMob account and you are all ready to start your own AdMob ads system on your mobile app.
You will need to follow a few steps before seeing your ADS appearing in your mobile application.
Find your app IDs & ad unit IDs An app ID is a unique ID number assigned to your apps when they’re added to AdMob. The app ID is used to identify your apps.
An ad unit ID is a unique ID number assigned to each of your ad units when they’re created in AdMob. The ad unit ID is added to your app’s code and used to identify ad requests from the ad unit.
Click the name of the app associated with the ad unit. Note: If you don’t see it in the list of recent apps, click View all apps. Then, click the name of the app.
Click Ad units in the sidebar.
Click the icon in the Ad unit ID column to copy the ID of an ad unit.
Copy the APP_ID and Banners ads and put them on your analytic.xml file in your solution code as below.
Copy the Interstitial & Rewarded & Native & AppOpen and put them on your AppSettings.cs class file in your solution code as below.
Navigate to Facebook Login and press the Set up button.
Select Android from the displayed platforms.
Add your package name that uniquely identifies your Android app, and add Activity Class Name {packageName}.LoginActivity
Add Key Hashes, you can get this from LoginActivity.cs on the code: string hashId = Methods.App.GetKeyHashesConfigured(this);
Enable Single Sign On
Add in the file analytic.xml string elements with the names facebook_app_id, fb_login_protocol_scheme and facebook_client_token, and set the values to your App ID and Client Token.
Then go to the Settings on the left nav bar section and choose Basic.
In the appeared menu some of the fields are generated automatically. All you need to do is fill in the rest of them, such as App Domains, Contact Email, Privacy Policy URL, and Terms Of Service in particular.
App Domains – Enter your domain name, without HTTP or HTTPS (example.com, www.example.com).
Privacy Policy URL Enter your website’s privacy policy URL (example.com/terms/privacy).
Terms of Service URL Enter your website’s Terms of Service URL (example.com/terms/terms).
User Data Deletion Enter your website’s Terms of Service URL (example.com/terms/terms).
Category – Choose your app category (Social networks & dating).
Click on Save changes.
Go to the left nav bar section and choose Facebook Login then click on Settings.
Scroll down a bit and find Valid OAuth Redirect URIs
On the top, you’ll see this message Your app has Standard Access to public_profile. To use Facebook Login, switch public_profile to Advanced Access Click on Get Advanced Access
Enter email in the search box, then click Get Advanced Access, and confirm the form.
Enter public_profile in the search box, then click Get Advanced Access, and confirm the form.
The last step is to set the app mode to Live
On the top navbar, you’ll find App Mode, click the toggle, and set the app to Live
Complete Data Use Checkup (If required)
Note
You can activate and deactivate your app by setting the variable ShowFacebookLogin.
Login to your dashboard & turn your account on by flipping the switch from “Test” to “Live”.
Click Activate Account in the popup window to fill out the standard business details Stripe needs to send you payments.
Once you’ve completed the entire form, click Activate Account.
Now that your account is live, go to Your Account and click on Account Settings.
Click the API Keys tab & copy the Live Secret Key & Publishable Key.
Go to Admin Panel -> Payments & Ads -> Payment Configuration, find Stripe and edit the following options:
Enable Stripe Payment Method by clicking on the toggle.
Stripe API Secret Key – Your Stripe secret key that starts with sk_
Stripe Publishable Key – Your Stripe publishable key that starts with pk_
Note
You can activate and deactivate your app by setting the variable ShowCreditCard.
PayPal
With Braintree, you can seamlessly accept both PayPal and credit cards with a single integration. Your customers will never even need to leave your website’s checkout page to make purchases using PayPal! Instead, they will click a PayPal button – designed exclusively for Braintree merchants – and enter their PayPal credentials in a new window or lightbox.
then go to Processing Options to enable customers to pay with PayPal with:
PayPal Email
PayPal Client Id
PayPal Client Secret
Create or Find Merchant Account ID when clicking on Business from the drop-down menu & copy Account ID in your AppSettings.cs class file in your solution code.
then again go to API Keys from the drop-down menu, and Click the Keys tab & copy the Tokenization Keys in your AppSettings.cs class file in your solution code as below:
For more details, you can see the Images:
Note
You can activate and deactivate your app by setting the variable ShowPaypal.
CashFree
Go to the Cashfree website & sign in to your account with a registered email address.
Click on Activate button to activate various payment gateways for your account.
Now, you can click on View Dashboard to view account details.
Go to the Credentials tab to access the test API credentials for payment gateways.
Click on the Get Credentials tab to access the sandbox credentials
View app ID & secret key under the Test Credentials tab.
Go to Admin Panel -> Payments & Ads -> Payment Configuration, find CashFree and edit the following options:
Enable CashFree Payment Method by clicking on the toggle.
CashFree Mode – Choose Live (In case your app is in Live mode).
Client ID – CashFree application ID you created in the previous chapter.
Client Secret – CashFree application secret key you created in the previous chapter.
You can specify the type of base currency in Cashfree by setting the variable and here you can check what currency is accepted
Note
You can activate and deactivate your app by setting the variable ShowCashFree.
Enter your work email address and a password for your Razorpay account and click Create Account.
Fill Pre-sign Up Form
Verify Email Address
Once your account is created, you have access to the Test mode on the Dashboard. Test mode is used for testing purposes and does not involve actual money transactions. However, you would need to activate your account in order to accept live payments.
Once your application was created, take the required keys then go to Admin Panel -> Payments & Ads -> Payment Configuration find RazorPay and edit the following options:
Enable the RazorPay Payment Method by clicking on the toggle.
Application ID – RazorPay application ID you created in the previous chapter.
Application Secret – RazorPay application secret key you created in the previous chapter.
Finally, go to the file analytic.xml in the project and add the app id.
You can specify the type of base currency in RazorPay by setting the variable and here you can check what currency is accepted
Note
You can activate and deactivate your app by setting the variable ShowRazorPay.
Verify your sign-up using a verification link sent to your email.
The next thing is to sign in to your new Paystack account
On your Dashboard, you will find your public and secret key
Grab the keys, then go to Admin Panel -> Payments & Ads -> Payment Configuration, find PayStack and edit the following options:
Enable the PayStack Payment Method by clicking on the toggle.
Secret Key – PayStack application secret key you created in the previous chapter.
Note
You can activate and deactivate your app by setting the variable ShowPayStack.
PaySera
Sign up with PaySera then Log in to your account. In the menu on the left choose Settings > Profile Settings > Service management > Change.
Select Collection of payments online via e-banking and other systems and click on Order
In the left menu please select Projects and Activities > My projects and click on Add a new project.
In the opened window, enter data of a new project: In the section Service provider enter your online domain name.
If you are not using any platform, select I will enter the project address manually and enter the website address.
If you are using a platform, then in the section I will use a platform, a list of platforms will be provided and, after selecting one of them, the address used will be entered automatically.
In the section Service description briefly describe the services you provide. If you are selling physical goods, enter the refund policy and delivery terms. More information on the description of the project is provided here.
You can change the information and service description later as needed: Enter the current phone number and email address in the section Contact details. If required, also specify other contact details, e.g. Skype. These contact details will be provided to your buyers together with a payment confirmation letter. The project ownership confirmation code is provided in the section Project confirmation; you should paste it in your website’s head section. This way we will be sure that you are the real owner of the website. Having completed the requested information, click on Save project.
Make sure that the website already contains purchase and sale, delivery and refund terms, privacy policy, and your contact details as a merchant. Submit the project for review only when the website has been fully prepared to be used by clients, the payment platform has been integrated and test payments have been performed. Your submitted project will be reviewed within one day.
After creating a project, you will be provided with the data necessary for the technical integration of the payment platform
In the menu on the left under Projects and Activities > My projects you will find the project ID (Project number/projectid);
In the menu on the left under Projects and Activities > My projects click on Project settings > General project settings and you will find the code required to confirm ownership of your website;
In the menu on the left under Projects and Activities > My projects click on Project settings > General project settings and you will find your project password.
Go to Admin Panel -> Payments & Ads -> Payment Configuration, find PaySera and edit the following options:
Enable PaySera Payment Method by clicking on the toggle.
PaySera Mode – Choose Live (In case your app is in Live mode).
Project ID – PaySera project ID you created in the previous chapter.
Account Password – Your PaySera project password.
Note
You can activate and deactivate your app by setting the variable ShowPaySera.
If the Disable Old Transaction Key Immediately box is not checked, the old Transaction Key will automatically expire in 24 hours. When the box is checked, the Transaction Key expires immediately.
Go to Admin Panel -> Payments & Ads -> Payment Configuration, find Authorize.net and edit the following options:
Enable Authorize.net Payment Method by clicking on the toggle.
Authorize.net Mode – Choose Live (In case your app is in Live mode).
Authorize.Net API LOGIN ID – Your API Login ID.
Authorize.Net TRANSACTION KEY – TRANSACTION KEY you copied in the previous chapter.
Note
You can activate and deactivate your app by setting the variable ShowAuthorizeNet.
Once you got your keys, Go to Admin Panel -> Payments & Ads -> Payment Configuration, find Yoomoney, and edit the following options:
Enable Yoomoney Payment Method by clicking on the toggle.
Yoomoney Wallet ID – Your wallet ID.
Secret key – Secret Key you copied in the previous chapter.
Note
You can activate and deactivate your app by setting the variable ShowYoomoney.
In-App Billing Purchases
This method is only available for versions with an Extended License.
in order to use the Google in-app purchase payment system in your mobile application, you will need to follow a few steps in the google play console as there are a few rules you should know.
There should be a temporary APK file Uploaded to Google play in order to fetch the Product ID (In-app License code) so you can proceed with your Build and package prices.
Once you got your keys, Go to
Admin Panel -> Payments & Ads -> Payment Configuration, find Configure Aamarpay Payment Method, and edit the following options:
Select Test mode Choose the mode your application is using, for testing use the SandBox mode Test or Live .
Aamarpay Store Id – Your Aamarpay Store Id.
Aamarpay Signature Key – Your Aamarpay Signature Key.
Note
You can activate and deactivate your app by setting the variable ShowAamarPay.
Once you got your keys from here then Go to Admin Panel -> Payments & Ads -> Payment Configuration, find Flutter Wave payment, and edit the following options:
Enable Flutter Wave Payment Method by clicking on the toggle.
Flutter Wave API Secret Key – Your Flutter Wave API Secret Key.
Add Public Key and Encryption Key on the file AppSettings.cs in the App:
Note
You can activate and deactivate your app by setting the variable ShowFlutterWave.
Manage Features
Publish The Application
After you have customized all the options on the app, the following screenshot is to see how your configuration should be before the archiving process.
The red color is very important.
The blue color is to enable support for Android App Bundles, you’ll need to opt-in to the bundle value of the Android Package Format property within your Android project options. Before you do this, ensure you change your project to a Release configuration as app bundles are intended for release packages only.
The green color Is optional when selecting AOT and Enable Startup Tracing the splash screen will be loading faster by 50% but the app size will increase as well by 25% so it’s your choice and it’s up to you.
Note
Be sure you set the SetApisReportMode variable in AppSettings.cs to false before releasing the app.
To begin the publishing process, right-click the project in Solution Explorer and select the Archive… context menu item.
Archive… launches the Archive Manager and begins the process of archiving the App bundle as shown in this screenshot:
The Archive Manager is comprised of a Solution List pane, an Archives List, and a Details Panel:
The Solution List displays all solutions having at least one archived project. The Solution List includes the following sections:
Current Solution – Displays the current solution. Note that this area may be empty if the current solution does not have an existing archive.
All Archives – Displays all solutions that have an archive.
Search text box (at the top) – Filters the solutions listed in the All Archives list according to the search string entered in the text box.
The Archives List displays the list of all archives for the selected solution. The Archives List includes the following sections:
Selected solution name – Displays the name of the solution selected in the Solution List. All information shown in the Archives List refers to this selected solution.
Platforms Filter – This field makes it possible to filter archives by platform type (such as iOS or Android).
Archive Items – List of archives for the selected solution. Each item in this list includes the project name, creation date, and platform. It can also show additional information such as the progress when an item is being archived or published.
The Details Panel displays additional information about each archive. It also allows the user to start the Distribution workflow or open the folder where the distribution has been created. The Build Comments section makes it possible to include build comments in the archive.
When an archived version of the application is ready to publish, select the archive in the Archive Manager and click the Distribute… button
The Distribution Channel dialog shows information about the app, an indication of distribution workflow progress, and a choice of distribution channels. On the first run, two choices are presented:
Ad-Hoc – Saves a signed APK to disk that can be sideloaded to Android devices. Continue to Sign the App Package to learn how to create an Android signing identity, create a new signing certificate for Android applications, and publish an ad hoc version of the app to disk. This is a good way to create an APK for testing.
Google Play – Publishes a signed APK to Google Play. Continue to publish to Google Play to learn how to sign and publish an APK in the Google Play store.
After Ad-Hoc is selected, Visual Studio opens the Signing Identity page of the dialog as shown in the next screenshot. To publish the. APK must first be signed with a signing key (also referred to as a certificate). An existing certificate can be used by clicking the Import button and then proceeding to Sign the APK. Otherwise, click click the + button to create a new certificate:
Create a New Certificate
After Ad-Hoc is selected, Visual Studio opens the Signing Identity page of the dialog as shown in the next screenshot. To publish the. APK must first be signed with a signing key (also referred to as a certificate). An existing certificate can be used by clicking the Import button and then proceeding to Sign the APK. Otherwise, click click the + button to create a new certificate:
The Create Android Key Store dialog is displayed, use this dialog to create a new signing certificate that can use for signing Android applications. Enter the required information (outlined in red) as shown in this dialog:
The resulting Keystore resides in the following location: (Save Them) C:\Users\USERNAME\AppData\Local\Xamarin\Mono for Android\alias\alias.Keystore For example, the above steps might create a new signing key in the following location: C:\Users\USERNAME\AppData\Local\Xamarin\Mono for Android\chimp\chimp.Keystore
When Create is clicked, a new key store (containing a new certificate) will be saved and listed under Signing Identity, and you should add the key file to the project on the folder KeyApk as shown in the next screenshot:
To publish an app on Google Play, click Cancel and go to Part 3. To publish ad-hoc, select the signing identity to use for signing and click Save As to publish the app for independent distribution. For example, the chimp signing identity (created earlier) is selected in this screenshot:
Next, the Archive Manager displays the publishing progress. When the publishing process completes, the Save As dialog opens to ask for a location where the generated. APK file is to be stored:
Now you are ready to submit your application to Google Play.
Reduce The APK Size
Users often avoid downloading apps that seem too large, This article describes how to reduce your APK size, which enables more users to download your app.
You often build a single APK to support all your target devices whenever possible, which might result in a very large APK due to files needed to support multiple screen densities or Application Binary Interfaces (ABIs). One way to reduce the size of your APK is to create multiple APKs that contain files for specific screen densities or ABIs. Gradle can create separate APKs that contain only code and resources specific to each density or ABI. To learn how to configure your build to generate multiple APKs follow this link https://developer.android.com/studio/build/configure-apk-splits.html
Follow the picture below and your Android option should be the same as the image below Do Not select the green color frame to leave it unchecked
After selecting Generate Package Per ABI and after the archive process is done open your Installed APK folder and you will see as below
Now Your APK is about 175 MB without the Google compressor once you submit it to the google play console it will be 118 MB to 121 MB.
Usually, you submit the red framed archive as the image below which is 175MB instead of submitting it, you can submit 2 APKs to google play by uploading the Archives which are pointed by the Green arrow and is 118MB in size.
Frequently Asked Questions (FAQs)
Supposed to be commonly asked issues, questions & troubleshoot tricks are in this section.
In the event that there is any addition or modification to a new connection with API and you need information such as the Website URL, ServerKey, UserId, and AccessToken, you can use the class CustomApiModel.cs that contains this information.
When you want to use API with connection type “POST” you can see this example:
When you want to use API with connection type “GET” you can see this example:
How I can have custom work for this application?
Once You decide to customize your application and change many things or add something new #ScriptSun is your best Freelancing opportunity, Turn Your ideas into reality.
We always ensure that the latest version of the application is used, and also in each new version, a new CERT encrypted key from the DoughouzLight Checker must be used.
Set Up Device For Development
This article will discuss how to setup an Android device and connect it to a computer so that the device may be used to run and debug Xamarin.Android applications. By now, you’ve probably seen your great new application running on the Android emulator, and want to see it running on your shiny Android device. Here are the steps involved with connecting a device to a computer for debugging:
Enable Debugging on the Device – By default, it will not be possible to debug applications on an Android device.
Install USB Drivers – This step is not necessary for OS X computers. Windows computers may require the installation of USB drivers.
Connect the Device to the Computer – The final step involves connecting the device to the computer by either USB or WiFi.
Enable Debugging on the Device
Enable USB Debugging mode on Android 12L, 11, 10, Pie, Oreo, Nougat, Marshmallow, or any version using our easy steps guide. Enable developer options and USB debugging from a PC using this simple tutorial. USB Debugging (also called Developer mode or Android debug mode) is used for the connection between an Android device and your computer using Android SDK.
You can easily turn on the Developer options or the USB debugging on any Android smartphone including Samsung Galaxy phones, Google Pixel, Sony, Motorola, Xiaomi Redmi, Huawei, One Plus, Oppo, Vivo, HTC, Honor, Kindle fire, Asus, LG, Lenovo, Micromax and many more.
Using ADB command prompt window or a few tricks, you can turn on the USB debugging mode on broken screen phone, hard bricked phone, dead phone, FRP locked phone, password locked, black screen phone, boot-loop phone, etc. In this guide, we’ll discuss the step-by-step procedure on how to enable USB debugging mode on any Android smartphone and tablet.
Android 9/10/11/12
USB debugging mode is available under the Developer options. But from Android 9 Pie, the developer options are hidden. So firstly you need to unlock it to access the debugging mode.
Open the apps panel on your phone and launch the Settings app.
On the next screen, scroll down to the bottom and open the System.
In System, open the About Phone section.
Under the About Phone section, look for the Build number.
Just tap on Build number 7 times. It’ll show you a countdown message saying, “You’re 4,3,2,1 steps away from being a Developer”.
Tap on the Build number until it shows a message saying, ” You are now a developer”.
As soon as you receive this message, the Developer options will get unlocked in your About Phone section.
So go back to the About phone section, and click on the Advanced option.
The advanced options will not be available on some phones, so those phones directly go to the next step.
Look for the Developer options and open them.
Under Developer options, you can find and enable USB debugging mode.
Install USB Drivers
This step is not necessary for OS X. Just connect the device to the Mac with a USB cable. It may be necessary to install some extra drivers before a Windows computer will recognize an Android device connected by USB.
Info
These are the steps to set up a Google Nexus device and are provided as a reference. Steps for your specific device may vary but will follow a similar pattern. Search the internet for your device if you have trouble.
Download the USB Drivers
Google Nexus devices (with the exception of the Galaxy Nexus) require the Google USB Driver. The driver for the Galaxy Nexus is distributed by Samsung.
All other Android devices should use the USB driver from their respective manufacturer. Install the Google USB Driver package by starting the Android SDK Manager, and expanding the Extras folder, as can be seen in the following screenshot:
Check the Google USB Driver box, and click the Install button.
Connect the Device to the Computer The final step is to connect the device to the computer. There are two ways to do so:
USB cable – This is the easiest and most common way. Just plug the USB cable into the device and then into the computer.
WiFi – It is possible to connect an Android device to a computer without using a USB cable, over WiFi. This technique requires a bit more effort but could be useful when there is no USB cable or the device is too far away for a USB cable. Connecting via WiFi will be covered Here.
Now Your device will appear in the Debug section click start and the application will be deployed to your own device and you can start your own test.
SHA-1 Fingerprint
To Display your SHA-1 Key You can use Portecle application then when to put your key and double click and copy the SHA-1 key hash from the dialog that you can use for Google maps integration or for social logins
Report Mode
How To Set your application Report Mode "API Testing"
You can set the variables below to True or False to start checking your API response from your server if the API fails you will get a message box in your application with the error of the API.
Don’t forget to set the variable to false before releasing your app to google play.
Why I am getting such errors?
The reason behind the errors is simple so let’s explain to you why you may face API problems.
EX: I cannot upload a profile picture. I cannot see any news feed. I press on like but it’s not like on my website! all of these issues are miss behaving of the API from your server-side end. Here are a few fixes you need to know.
Your server side is using Cloudflare which should be disabled by default.
Your Max Upload limit in your server is small it should be 150MB at least, for more info.
Disable Mode_security on your server side, for more info.
You are not using the last version of the PHP script.
Your WoWonder PHP script API functions have missing files or are not updated correctly.
Choose a good Hosting server such as Ultahost which installs all the plugins you need.
I set the report mode and I am getting an API issue so what’s next?
If you are facing any API issue from your server-side you will need to contact the PHP support team from the link below https://doughouzforest.ticksy.com and show them your API response as a screenshot.
Errors Guide
Suspended by Google Play Store because it is giving Applovin SDK error
when you have this message:
Policy Declaration – Data Safety Section: Device Or Other IDs Data Type – Device Or Other IDs (some common examples may include Advertising ID, Android ID, IMEI, BSSID, MAC address)
So you have to do the same with these steps in the image and then publish the application for review.
The file “obj\Debug\android\bin\packaged_resources” does not exist.
From Visual Studio go to "Tools -> Android -> Android SDK Manager".
Once that opens, look in the “Extra’s” folder for “Android Support Library”. Make sure you have that checked, and if you do, make sure you have the latest. Update if necessary. Also, be sure you have installed all the SDKs from Android version 5.0 tell version 12 once you have selected all the APIs press on Install button, then accept terms.
After you are sure that you installed everything that you need and the problem still exists Copy your PixelPhoto folder to a small path like D://PixelPhoto or C://PixelPhoto then open the solution and build the application, the path must be small and not long
“java.exe” exited with code 1.
Right-click on Project >> Click on Android properties >> Click on Android Option >> Select Advanced Button >> Set Java Max Heap Size to 3G (or less if needed 1G)
“java.exe” exited with code 2.
You have the wrong information and authentication for your key
Or you Uncheck the checkbox from your project properties page and rebuild your application (This suggestion is not recommended)
Facing a lot of errors in code
Dear customer, there is no syntax error at all in our code. If you are seeing errors, then that means the visual studio IntelliSense is not working properly. So the fix for that will be, to try clean and rebuild. If it did not work then, please delete the bin and obj folders. close visual studio and relaunch the VS. And give it some time and then do a clean rebuild. If it did not work, then please delete the current version. Restart your laptop, download the new version extract it on the desktop and then try to open it and give it some time to restore PKGs. And then try to rebuild it. Visual studio intelligence will start working.
This purchase code is used on the different domain names.
As a buyer of our item, you are allowed to use the item only on one domain, so if you have one license of the item, you can use it on one domain, not more. If you need to use it on the second domain you will need to buy a new license for it.
I don’t use the old domain anymore so what’s next?
If your old domain is not used anymore, or you want to change the old domain to a new one you need to ask our support team for “Domain Update” by opening a new ticket and writing the new domain and the old domain and the purchase code, and our support team will take a look and update it for you as soon as they reach your ticket.
For information and assistance, you can contact us to submit a ticket.
Bypass the SSL Error
There are few things to do when you get the SSL error on your app
Be sure you didn’t add HTTPS:// in your domain URL if it basically doesn’t support the SSL when you generated the cert key the first time. if it’s added by mistake then regenerate the cert key and add your domain as below: http://mywebsite.com without the SSL. so basically don’t write HTTPS:// if your website is HTTP://
Try to go to set these 2 variables to true in PixelPhoto >> AppSettings.cs
Change Connection Type
Right-click on Project >> Click on Android properties >> Click on Android Option >> Select Advanced Button and set the connection type as below
HTTPClient Implementation
SSL/TLS Implementation
Server
Android
Native TLS 1.2+
This should be the Default
Default
Default (Native TLS 1.2+)
This should be the Secondery
Managed
Managed TLS 1.0+
This is the last option you have
You should build the app and run it on each connection type and check if it works.
Host Server
Go To Your Host Control Panel
Click the Cloudflare icon, located in the Domains section of your control panel.
Click the Disable button to disable Cloudflare. EX: For Blue Host / EX: For Hostgator
Disable your Mod-security on your Host server totally and don’t use it.
Note
If the problem still exists that means your main host is using a cloud system which prevents the application to connect to your website over SSL.
Be sure you are not using a cloud host server or your mode-security is enabled you may need to contact your host provider to disable it totally for you.
Change your host to a normal Host VPS or Detected server >> We recommend you to use the UltaHost.com Server which is 100% compatible with our application >> UltaHost
Help and Support
Faced a problem? Need assistance with the product? No worries – our customer support team is always ready to help you.
Support requests are being processed on business days from 9:00 to 18:00 (GMT +05.30) [generally] within 24h to 48h in the order they were received.
We suggest, while our team reviews your support request, please read the documentation that comes in the zip file of Codecanyon. You can download it from ThemeForest: https://codecanyon.net/downloads
We are in GMT+5:30 timezone. We address all the support queries 6 days weekly (Sunday off).
If any support ticket has no response from the item owner for 7 days, the ticket will be considered closed. If you need further assistance you can create another ticket or drop us an email asking to re-open the ticket for you.
Have pre-sales questions or concerns, please write to us via our website contact page